06-05-2026, 10:18 PM
You'll probably meet a few of Japan's Horizon crew without even trying, but getting every Friend into the Discover Japan journal takes a bit of poking around. It's worth doing early, too, because each new introduction gives you 10 Discover Japan Points, and those points help push you toward better Wristbands and extra rewards. If you're also saving up cars or chasing upgrades, building progress while earning FH6 Credits through races and side activities feels like a neat two-for-one deal.
Where the First Friends Come From
The easiest group comes from the main campaign. You don't need to hunt them down, win secret events, or sit through odd menu tricks. Just keep moving through the early story and you'll meet Mei Hasegawa, Jordan Chambers, Yuji Kono, Keiko Tamaguchi, Helena Marston, and ANNA. These are the Friends most players get first, and they give the Discover Japan journal a quick lift before the game starts throwing loads of optional stuff at you. If you're rushing the Yellow Wristband, don't overthink this part. Drive, race, follow the prompts, and they'll be added naturally.
Radio Hosts Are Easy Points
The radio Friends are the ones people miss more often, mostly because the game doesn't make a huge fuss about them. You need to tune into the stations and let the hosts speak while you're out driving. Bass Arena introduces Scott Tyler, Block Party gives you Carla Rose, Gacha City Radio brings in Toko Ito, and Hospital adds both Chriss Goss and Dynamite MC. Opus has Takehiro Sato, Pulse has Amy Simpson, Sub Pop includes Abbie Gobeli and Atticus George-Andrijeski, Wave brings Isabel Moss, and XS introduces Simon Neil. The smart move is simple: swap stations between events. Don't sit parked waiting. Just drive to races, smash boards, explore roads, and let the introductions happen in the background.
Storylines Worth Doing Early
Drift Club Japan is another quick source of Friends, especially if you're willing to slide around for a bit. The storyline adds Isamu Hamada, Midori Nakamoto, and Robert Glenn, and you won't need to prepare a perfect drift build beforehand because the game hands you suitable cars. That takes the pressure off. Moto Auto Zine is even easier at the start, since finishing its first chapter introduces Larry Chen. These activities matter for more than the 10-point Friend reward. Drift Club Japan and Moto Auto Zine can each provide up to 1,800 Discover Japan Points, Yuji's Auto can also reach 1,800, and Day Trips can climb as high as 2,700. That's why players who do these stories early often unlock Wristbands much faster than those who only grind standard races.
Final Thoughts
The quickest route is to stack everything together instead of treating Friends like a separate checklist. Push the campaign until the main cast is introduced, change radio stations while travelling, then jump into Drift Club Japan and Moto Auto Zine when they open up. It doesn't feel like a grind that way. You're still racing, exploring, earning rewards, and filling the journal without stopping your normal flow. If you're planning big garage upgrades or looking at cheap FH6 Credits to support your car collecting, unlocking every Friend early gives you a stronger start and makes Discover Japan progression feel much smoother.
Where the First Friends Come From
The easiest group comes from the main campaign. You don't need to hunt them down, win secret events, or sit through odd menu tricks. Just keep moving through the early story and you'll meet Mei Hasegawa, Jordan Chambers, Yuji Kono, Keiko Tamaguchi, Helena Marston, and ANNA. These are the Friends most players get first, and they give the Discover Japan journal a quick lift before the game starts throwing loads of optional stuff at you. If you're rushing the Yellow Wristband, don't overthink this part. Drive, race, follow the prompts, and they'll be added naturally.
Radio Hosts Are Easy Points
The radio Friends are the ones people miss more often, mostly because the game doesn't make a huge fuss about them. You need to tune into the stations and let the hosts speak while you're out driving. Bass Arena introduces Scott Tyler, Block Party gives you Carla Rose, Gacha City Radio brings in Toko Ito, and Hospital adds both Chriss Goss and Dynamite MC. Opus has Takehiro Sato, Pulse has Amy Simpson, Sub Pop includes Abbie Gobeli and Atticus George-Andrijeski, Wave brings Isabel Moss, and XS introduces Simon Neil. The smart move is simple: swap stations between events. Don't sit parked waiting. Just drive to races, smash boards, explore roads, and let the introductions happen in the background.
Storylines Worth Doing Early
Drift Club Japan is another quick source of Friends, especially if you're willing to slide around for a bit. The storyline adds Isamu Hamada, Midori Nakamoto, and Robert Glenn, and you won't need to prepare a perfect drift build beforehand because the game hands you suitable cars. That takes the pressure off. Moto Auto Zine is even easier at the start, since finishing its first chapter introduces Larry Chen. These activities matter for more than the 10-point Friend reward. Drift Club Japan and Moto Auto Zine can each provide up to 1,800 Discover Japan Points, Yuji's Auto can also reach 1,800, and Day Trips can climb as high as 2,700. That's why players who do these stories early often unlock Wristbands much faster than those who only grind standard races.
Final Thoughts
The quickest route is to stack everything together instead of treating Friends like a separate checklist. Push the campaign until the main cast is introduced, change radio stations while travelling, then jump into Drift Club Japan and Moto Auto Zine when they open up. It doesn't feel like a grind that way. You're still racing, exploring, earning rewards, and filling the journal without stopping your normal flow. If you're planning big garage upgrades or looking at cheap FH6 Credits to support your car collecting, unlocking every Friend early gives you a stronger start and makes Discover Japan progression feel much smoother.

